GTFO guide tools fog enemies weapons

Image via ten Chambers

GTFO is an unforgiving game, then much and then that until recently the bulk of players couldn't even admission its harder content. Even with the checkpoint system added upon GTFO's official launch, the game is notoriously hard for new players or those who can't afford to play in premade squads with their friends. The randomness of map-spawned items and the severe consequences of messing upwards even slightly make every run a tense and sometimes aggravating experience. The Tools that players get to bring are one of the few ways to strategize in GTFO and make the game feel less punishing. Thus, knowing what Tools to bring to each Rundown and how to use them optimally is key.

C-Cream Launcher

Arguably the near useful Tool in GTFO, the C-Foam Launcher can reinforce defenses and literally stop enemies in their tracks. The C-Foam tin exist fired directly at enemies to stun them for 7 seconds, making them unable to move or set on. Foaming a Sleeper will keep them dormant even if you make racket around them. The C-Foam Launcher can also be fired at the ground to create foam minefields to trap incoming enemies. Finally, C-Foam can exist applied to doors to reinforce them, making it harder for enemies to alienation through.

Mine Deployer

The Mine Deployer Tool in GTFO does exactly what its proper noun suggests: it deploys explosive mines. Each mine has an optical tripwire and explodes for heavy damage when triggered. The Mine Deployer has a capacity of eight mines, and unexploded mines tin can be picked up and redeployed. This Tool has an innate synergy with the C-Cream launcher: reinforcing a door and laying mines behind it will ensure that by the time enemies burst through the door, enough of them volition have piled on top of each other to maximize each mine's killing potential.

Bio Tracker

While experienced GTFO players tin play without one, the Bio Tracker is invaluable for new players and tin exist especially handy when delving into new Rundowns for the first time. It works similarly to the iconic movement tracker from Aliens, detecting enemy signatures through walls. Dormant enemies appear every bit white dots, while Scouts and active enemies are represented by cherry dots and can be tracked past holding the left mouse push button. The Bio Tracker is the only GTFO Tool that does not run out of charges and thus doesn't require Tool Refill Packs. Since its function does non stack in a meaningful style, bringing more a single Bio Tracker along is not a good idea.

Automated Watch Guns

Picket Guns in GTFO come up in dissimilar varieties: Car Lookout man, Burst Sentry, Sniper Sentry, and Shotgun Picket. While the Burst Lookout man is ever bachelor, the other 3 are locked to specific Rundowns and rotate in and out of the game with updates. Though the Sniper Watch has the longest range, the Burst and Auto Sentries are better against hordes of fodder enemies, which automatically makes them more useful. Their fire modes and ammunition notwithstanding, all Sentry Guns behave the same: they track enemies within their vision cone and fire at them automatically, potentially injuring players who stand in the line of fire. When a Sentry Gun'due south tracking light turns greyness, it means it is out of ammo.