How to beat the Master Mind in Shovel Knight Pocket Dungeon
Reaching the true ending of Shovel Knight Pocket Dungeon is no small-scale feat, only after beating the Enchantress, there'southward yet one more hurdle to overcome. The last boss is apparently a spoiler, so consider this your spoiler warning. More details follow later on the screenshot below.
After defeating the wicked witch, the truthful villain of the puzzle cube will be revealed: the monstrous Master Mind will attach to Puzzle Knight and confront you for one last boss fight. This is the hardest claiming in the game, but we can give you a rundown of the fight.
The Principal Mind has two attacks, and they're powered-upwards versions of some of the Enchantress' spells. It'll summon one of those three×3 magic balls, but instead of following you, it'll split into four and motion in four directions until they get out the map. Information technology covers a large area and hurts a lot, but it always moves in the aforementioned pattern.
The second set on is a beam of either 3 rows or columns that fires across the unabridged grid. When you meet those tiles glow, listen the alarm and get clear. Finally, be prepared for all sorts of enemies like Boneclangs and Crabstals to trickle into the fight. You need lots of room to avert the Master Mind's spells, then don't ignore the goons. Keep them clear and hit the dominate as often as you can, healing whenever potions bear witness up, and yous'll be able to defeat the bad brain and escape this puzzle globe for skillful.
Chirapsia the Chief Listen doesn't unlock it equally a playable character, as absurd every bit that would be. Instead, defeating it and seeing the game'due south truthful ending unlocks Endless Mode. This follows the same design of stages as the regular adventure but in an endless loop that increases in difficulty with every new level.
Source: https://www.gamepur.com/guides/how-to-beat-the-final-boss-in-shovel-knight-pocket-dungeon
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